
The top card should be placed in the Discard Pile, and the game beginsUno is the highly popular card game played by millions around the globe. Next to the pile a space should be designated for a Discard Pile. The rest of the cards are placed in a Draw Pile face down. Every player starts with seven cards, and they are dealt face down. Setup: The game is for 2-10 players, ages 7 and over.
Let’s take a look at the UnoCorns rules.TWO PLAYER GAME Rules for Two Players - Play UNO Attack with two players with the following special rules: 1. This Uno version has a special Action card of its own, the Wild Narwhal Rule card, which could be one of the toughest Uno Action cards out there. Here are the rules of the original or classic Uno.UnoCorns is the relatively new Uno version by Mattel that revolves around a Unicorn theme. Since its inception, there are now many versions of Uno that one can play.
Every player starts with seven cards, and they are dealt face down. Setup: The game is for 2-10 players, ages 7 and over. When a Hit 2 card is played and your opponentHere are the rules of the original or classic Uno. The person playing a Skip card may immediately play another card. The player who plays the Reverse may immediately play another card.

Otherwise, keep the card, and the game moves on to the next person in turn. If that card can be played, play it. You can also play a Wild card (which can alter current color in play).If the player has no matches or they choose not to play any of their cards even though they might have a match, they must draw a card from the Draw pile. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. Every player views his/her cards and tries to match the card in the Discard Pile.You have to match either by the number, color, or the symbol/Action.
At any time during the game, if the Draw Pile becomes depleted and no one has yet won the round, take the Discard Pile, shuffle it, and turn it over to regenerate a new Draw Pile. If the first card is a Wild Draw Four card – Return it to the Draw Pile, shuffle the deck, and turn over a new card. The exceptions are if a Wild or Wild Draw Four card is turned up.If it is a Wild card, Mattel has now stated that the first player to start (usually the one on the dealer’s left), can choose whatever color to begin play.

If turned up at the beginning of play, the dealer goes first, and the player to the dealer’s right is next (normally it would be the player to the dealer’s left). It can only be played on a card that matches by color, or on another Reverse card. Reverse – If going clockwise, switch to counterclockwise or vice versa. These are called Action or Symbol cards. Normally, everyone tries to be the first one to achieve 500 points, but you can also choose whatever points number to win the game, as long as everyone agrees to it.Action Cards: Besides the number cards, there are several other cards that help mix up the game. The bottom line is – Announcing “Uno” needs to be repeated every time you are left with one card.Once a player has no cards remaining, the game round is over, points are scored, and the game begins over again.
If turned up at the beginning of play, the first player draws two cards and gets skipped. It can only be played on a card that matches by color, or on another Draw Two. Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn. The next player to that player’s right starts the game instead. If turned up at the beginning of play, the first player (to the dealer’s left) loses his/her turn. It can only be played on a card that matches by color, or on another Skip card.
If turned up at the beginning of play, the first player chooses what color to continue play. It can be played regardless of whether another card is available. The player has to state which color it will represent for the next player.
If not, the challenger needs to draw 6 cards instead. If guilty, you need to draw 4 cards. If you play this card illegally, you may be challenged by the other player to show your hand to him/her. With this card, you must have no other alternative cards to play that matches the color of the card previously played.
If turned up at the beginning of the game, the first player to start gets to choose the color and also swap his hands with another person. Ideally, you would probably want to swap your cards with the player who has the least number of cards! Being a powerful Action card, only one is provided per deck. Being a Wild card, it has the same attributes, namely, you can choose to either play it or not, at any of your turns, and also choose the color of play. Wild Swap Hands Card – This is a powerful card that enables you to swap the cards in your hand with anyone of your choice. What do these 4 extra Wild cards do? Note: You can still play classic Uno without these new cards by simply removing them before you start the game. Instead of 108 cards, Uno now has 112 cards per deck.These 4 additional Wild cards consist of either a Wild Swap Hands card OR a Wild Shuffle Hands card, PLUS 3 Wild Customizable cards.

These are meant for you to write down your own “house rules”. Wild Customizable Card – There are 3 of them provided in any deck, and they are all blank. If turned up at the start of the game, it acts like a Wild card, and the first player gets to choose the color that begins play. Play now resumes in the current direction of the game. Also, the person who played the Wild Shuffle Hands card gets to choose what color to resume play.
Each Uno deck now contains 3 new blank Wild Customizable cards and EITHER 1 Wild Swap Hands card or 1 Wild Shuffle Hands card.What house rules can you make up? Mattel says it’s up to your imagination, but of course it has to be something everyone agrees with. Once you play this card, your turn is up, and you are not allowed to put down any card immediately after that until your turn arrives again.Left to right: 3 Wild Customizable cards, Wild Swap Hands card, and Wild Shuffle Hands card. Note: Being a Wild card, the same rule applies to the Customizable card. These are Wild Cards, so the same rules apply to them – The person who plays them gets to choose the color of play, and if turned up at the start, then the first player chooses the color of play. You can use 1-3 of them per game.
Everyone must immediately discard their Wild cards. Everyone but you must draw 2 cards immediately. The next player must sing a song, failing which, he/she needs to draw 2 cards. The next player needs to do 3 sit-ups and if he/she fails or refuses, then draw 3 cards. This is because you would obviously not win the game if you were required to swap your hand with another player (in the case of a Wild Swap Hands card) or to receive new cards from other players (in the case of a Wild Shuffle Hands card).A few wacky suggestions for customizable house rules (Do make up your own!): If your last card is a Wild Swap Hands or Wild Shuffle Hands card, you can treat it like a normal Wild card and play it to end the game right there and then – No further action is required.
